Khaos Cube Draft preparation/discussion thread

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Re: Khaos Cube Draft preparation/discussion thread

Post by Juri » Thu Mar 25, 2021 3:09 pm

i dont like ob coming down so early
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Re: Khaos Cube Draft preparation/discussion thread

Post by Khaos » Thu Mar 25, 2021 3:10 pm

you mean his mana cost?

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Re: Khaos Cube Draft preparation/discussion thread

Post by Juri » Thu Mar 25, 2021 3:13 pm

yeah the mana cost
cheap planeswalkers in limited don't really do it for me
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Re: Khaos Cube Draft preparation/discussion thread

Post by Juri » Thu Mar 25, 2021 3:13 pm

the fateful hour lichdom thing is cool though
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Re: Khaos Cube Draft preparation/discussion thread

Post by Juri » Thu Mar 25, 2021 3:15 pm

+20 is a funny implementation of the mechanic
very splashy looking, but theres not actually that much you can do with 20 loyalty counters
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Re: Khaos Cube Draft preparation/discussion thread

Post by Juri » Thu Mar 25, 2021 3:21 pm

I also really don't like repeatable DT effects in limited. The first DT buys you the time to tick your walker back up and go again and it's just this slow inexorable grind out. DT effects are just so much more powerful than things like Birthing Pod, Fauna Shaman, MT, etc. Having so many valid targets for each search also slows down the game as people spend longer thinking about what to pick than for other tutor types.
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Re: Khaos Cube Draft preparation/discussion thread

Post by Khaos » Thu Mar 25, 2021 3:28 pm

well you have to protect him for a turn before you can dt. and then you can't do it again for another 5 turns. i dunno. he seems mostly like a phyrexian arena that you can pretty easily remove

if i made him 2BB i'd want him to start with the ability to DT immediately and die i think? jack thinks he's fine as is

maybe i could change the DT into a 5 card impulse or something since apparently that's black now

i probably wont do the +20 loyalty thing

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Re: Khaos Cube Draft preparation/discussion thread

Post by Juri » Thu Mar 25, 2021 3:46 pm

Khaos wrote: Thu Mar 25, 2021 3:28 pmmaybe i could change the DT into a 5 card impulse
that sounds nice
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Re: Khaos Cube Draft preparation/discussion thread

Post by Skeletor » Thu Mar 25, 2021 3:47 pm

Yeah I like that too
wow, [you]. that all sounds terrible. i hope it gets better for you

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Re: Khaos Cube Draft preparation/discussion thread

Post by Skeletor » Thu Mar 25, 2021 4:08 pm

Khaos wrote: Thu Mar 25, 2021 2:29 pm feed back to call to war is that it's not fun. partly because if you or your opponent hit a five drop you can keep it on top (something i didnt realize when i made it) and also it takes forever to clash on cockatrice. and the value is a bit too spread out

New Call to War
XXWW
Sorcery
Create two 1/1 white Soldier creature tokens, then clash with target opponent. If you win, add 1 to X. Then do the following depending on the value of X.
1 or more — Create an additional 1/1 white Soldier creature token.
2 or more— Create an additional 2/2 white Knight creature token with vigilance.
3 or more — Create an additional 3/3 white Elephant Soldier creature token with trample.

which basically makes it into the following less tedious modal spell

WW Sorcery
two to three 1/1's

2WW Sorcery
three 1/1's, and sometimes a 2/2

4WW Sorcery
three 1/1's, a 2/2 and sometimes a 3/3

6WW Sorcery
three 1/1's, a 2/2 and a 3/3
I always feel kinda offput when I have an XX spell in my hand, like it's just more uninteresting work than I wanna do every turn to work out if I wanna play the card yet

It's weird though because if I simplified it in my head like you did in this post I wouldn't feel that way. Maybe I'm weird but the X templating basically makes me feel forced to do the math problem in a particular, and annoying way. Imma attempt a different templating that might work better at least for my particular brain

WW
Multikicker 2
Create two 1/1 white Soldier creature tokens, then clash with target opponent. If you win, kick an additional time. Then do the following depending on the number of times kicked:
wow, [you]. that all sounds terrible. i hope it gets better for you

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Re: Khaos Cube Draft preparation/discussion thread

Post by Khaos » Thu Mar 25, 2021 4:09 pm

i could also make it into a grim tutor (domes you for 3) which makes it way way worse but also way better with all my dumb fateful hour stuff. i might prefer that actually. better flavour!

edit: oh shit i gotta put the word "demonic" in his name too

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Re: Khaos Cube Draft preparation/discussion thread

Post by Ashenai » Thu Mar 25, 2021 4:15 pm

How many Demonic cards are there right now? My deck has 3 of them: the Imp, Demon's Heart, and the 3rd-from-the-top tutor that can summon Griselbrand. Are there more?

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Re: Khaos Cube Draft preparation/discussion thread

Post by Khaos » Thu Mar 25, 2021 4:28 pm

Ashenai wrote:How many Demonic cards are there right now? My deck has 3 of them: the Imp, Demon's Heart, and the 3rd-from-the-top tutor that can summon Griselbrand. Are there more?
eye (I)-eater (which is also a black cat)
necromonger (tt1's deck)
demonic luxury (juri's deck)
demonic heart
demonic jester (lol, also juri's deck)
demonic visions
soon to be ob

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Re: Khaos Cube Draft preparation/discussion thread

Post by Khaos » Thu Mar 25, 2021 4:47 pm

Skeletor wrote:
I always feel kinda offput when I have an XX spell in my hand, like it's just more uninteresting work than I wanna do every turn to work out if I wanna play the card yet

It's weird though because if I simplified it in my head like you did in this post I wouldn't feel that way. Maybe I'm weird but the X templating basically makes me feel forced to do the math problem in a particular, and annoying way. Imma attempt a different templating that might work better at least for my particular brain

WW
Multikicker 2
Create two 1/1 white Soldier creature tokens, then clash with target opponent. If you win, kick an additional time. Then do the following depending on the number of times kicked:
that does seem easier

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Re: Khaos Cube Draft preparation/discussion thread

Post by Khaos » Thu Mar 25, 2021 5:23 pm

im going through the cube to see how many creature-types matter cards there are, and how many trinket creature-type matter cards there are

but i got distracted because it occured to me that gix's could work as follows

Planar Spy
2
Artifact Creature - Phyrexian Scout
When Planar Spy enters the battlefield, you may exile all cards from target player's graveyard.
2: Exile target card from a graveyard.
2/2

the triggered ability is so you can respond to it, killing the spy before they can invade. cheaper cost so people are more likely to take it

and then

Gix's Planar Invasion
1BBUU
Sorcery - Invasion
You may only cast this spell from outside the game, and only if you control a Phyrexian Scout.
Put a germ counter on each creature on the battlefield. Whenever a creature with a germ counter dies, draw a card and create a 4/4 black Phyrexian Horror.

then you can cast it if
-> someone plays convincing doppelganger against you
-> you play convincing doppelganger and choose not to swap (i'll add this functionality)
-> you play that dumb 5GG changeling
-> maybe one or two more changinglings, not sure how i would cost them if i were to do this, since i dont want people invading without the spy generally. maybe just have one in white and one in red and call it a day

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Re: Khaos Cube Draft preparation/discussion thread

Post by Ashenai » Thu Mar 25, 2021 5:39 pm

Those changes all make a lot of sense to me! I think Gix's Planar Invasion may just still be overpowered, though, especially now that Planar Spy also isn't a terrible card, and there are other options for turning it on.

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Re: Khaos Cube Draft preparation/discussion thread

Post by Ashenai » Thu Mar 25, 2021 5:43 pm

Also, I'd change "from outside the game" to "from your sideboard", because that's what you mean and there's no reason to obfuscate it. The "outside the game" phrasing is normally used to be inclusive to non-competitive Magic, so e.g. Fae of Wishes can fetch a card you own even if you're playing a casual game with no sideboards. But Gix's Planar Invasion is obviously not okay in any non-sideboard format.

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Re: Khaos Cube Draft preparation/discussion thread

Post by Khaos » Thu Mar 25, 2021 5:57 pm

yeah i'll think about it more and that's the tea

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Re: Khaos Cube Draft preparation/discussion thread

Post by Skeletor » Thu Mar 25, 2021 5:57 pm

It's just companion
wow, [you]. that all sounds terrible. i hope it gets better for you

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Re: Khaos Cube Draft preparation/discussion thread

Post by Skeletor » Thu Mar 25, 2021 5:58 pm

Oh wait it's not even that lol
wow, [you]. that all sounds terrible. i hope it gets better for you

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Re: Khaos Cube Draft preparation/discussion thread

Post by Ashenai » Thu Mar 25, 2021 6:07 pm

Khaos, in the future please run your ridiculous cube cards by us before submitting them to the Strixhaven design file

Spoiler!
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Re: Khaos Cube Draft preparation/discussion thread

Post by Khaos » Thu Mar 25, 2021 6:10 pm

oh come on im more cohesive than that

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Re: Khaos Cube Draft preparation/discussion thread

Post by Khaos » Thu Mar 25, 2021 6:16 pm

oh hey learn is a real mechanic now. well i was first so im not changing mine!

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Re: Khaos Cube Draft preparation/discussion thread

Post by Ashenai » Thu Mar 25, 2021 6:19 pm

Khaos wrote: Thu Mar 25, 2021 6:10 pm oh come on im more cohesive than that
you also mostly manage to use the correct card name in the card's text

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Re: Khaos Cube Draft preparation/discussion thread

Post by Crunchums » Thu Mar 25, 2021 6:21 pm

Khaos wrote:You may only cast this spell from outside the game
*series of photoshops of people casting Gix's Planar Invasion in situations that are not a game of magic (e.g. during a game of poker, while at the dog park, during sex (securities fraud))*
u gotta skate

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Re: Khaos Cube Draft preparation/discussion thread

Post by Ashenai » Thu Mar 25, 2021 6:22 pm

Please make sure you have affirmative consent from your partner before infecting them with a sorcerous phyrexian parasite

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Re: Khaos Cube Draft preparation/discussion thread

Post by Khaos » Thu Mar 25, 2021 6:30 pm

Ashenai wrote:
Khaos wrote: Thu Mar 25, 2021 6:10 pm oh come on im more cohesive than that
you also mostly manage to use the correct card name in the card's text
hahaha

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Re: Khaos Cube Draft preparation/discussion thread

Post by Khaos » Thu Mar 25, 2021 6:45 pm

trinket text that care about weird creature types:

city predator - human - 37
cure - skeleton, vampire, zombie - 4, 4, 21 = 29
lifedrinker - demon, vampire zombie - 3, 4, 21 = 28
laboratory escapee - warlocks, wizards - 1, 15 = 16
kaya's dirk - shades, spectres, spirits - 2, 1, 9 = 12
voidquake - shades, spectres, spirits - 2, 1, 9 = 12
undercity boss - rogue, spectre - 11, 1 (maybe check cube for other sabotures to add to this? also make sure the only rogues are sabotuering rogues maybe)
call of the night sky - black bird, black bat - 1, 2 = 3
superstition - black bird, black cat - 1, 1 = 2

cards that benefit from you having changelings, but don't use creature types as trinket text:

arachnaphobia - spider
new birth of the first pheonix - bird, pheonix
dark carriage - zombie
entangling roots - saproling
proud mechanist - servo
garruk - dog
messenger imp - demon

cards that punish changelings:

blessed collar - vampire, werewolf, zombie
frail summons - zombie
shadow realm - reflection
urn of souls - spirit

current changeling count is 2 (convincing doppelganger which you probably won't keep, and abominable snowman)

based on all this i think a black cat, a black changeling, and another changeling, is probably a good idea?

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Re: Khaos Cube Draft preparation/discussion thread

Post by Juri » Fri Mar 26, 2021 11:23 am

the colour weight is NOT the thing that makes necromonger strong. if you're going to add colour weight to it, it should at least have a cost like 1BBB that actually means something. 2BB is nothing
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Re: Khaos Cube Draft preparation/discussion thread

Post by Juri » Fri Mar 26, 2021 11:24 am

Khaos wrote: Thu Mar 25, 2021 6:45 pm trinket text that care about weird creature types:

city predator - human - 37
cure - skeleton, vampire, zombie - 4, 4, 21 = 29
lifedrinker - demon, vampire zombie - 3, 4, 21 = 28
laboratory escapee - warlocks, wizards - 1, 15 = 16
kaya's dirk - shades, spectres, spirits - 2, 1, 9 = 12
voidquake - shades, spectres, spirits - 2, 1, 9 = 12
undercity boss - rogue, spectre - 11, 1 (maybe check cube for other sabotures to add to this? also make sure the only rogues are sabotuering rogues maybe)
call of the night sky - black bird, black bat - 1, 2 = 3
superstition - black bird, black cat - 1, 1 = 2

cards that benefit from you having changelings, but don't use creature types as trinket text:

arachnaphobia - spider
new birth of the first pheonix - bird, pheonix
dark carriage - zombie
entangling roots - saproling
proud mechanist - servo
garruk - dog
messenger imp - demon

cards that punish changelings:

blessed collar - vampire, werewolf, zombie
frail summons - zombie
shadow realm - reflection
urn of souls - spirit

current changeling count is 2 (convincing doppelganger which you probably won't keep, and abominable snowman)

based on all this i think a black cat, a black changeling, and another changeling, is probably a good idea?
cool analysis. i like it
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